How to Make an Abs in RPG Maker 2003: 13 Steps
Have you ever wanted to make your RPG Maker character be able to just run around and punch random enemies like in the Zelda games? If you did, you've come to the right place.
Steps
1. Make sure you have RPG Maker 2000 or 2003.
2. Also make sure that you have the correct sprites for the job.
3. Once you have those things, go into the database.
4. Make a new Common Event called ABS.
5. Insert a "Key Input Processing" Event from the event commands window.(Accessible by double clicking in the empty space.)
6. When in the Key Input Menu, click on the input variable spot.
7. Create a variable called "ABS Key".
8. Make a conditional branch event from the event commands window.
9. Check the Enter Key box only.
10. Now define the branch so it states that, if the variable "ABS Key" equals 5, then...
11. Now put a change sprite association to change the sprite.
12. Now make it wait 0.0 seconds in between each graphic change.
13. Now change the hero's sprite back to normal at the end.
Tips
Have you ever wanted to make your RPG Maker character be able to just run around and punch random enemies like in the Zelda games? If you did, you've come to the right place.
Steps
1. Make sure you have RPG Maker 2000 or 2003.
2. Also make sure that you have the correct sprites for the job.
3. Once you have those things, go into the database.
4. Make a new Common Event called ABS.
5. Insert a "Key Input Processing" Event from the event commands window.(Accessible by double clicking in the empty space.)
6. When in the Key Input Menu, click on the input variable spot.
7. Create a variable called "ABS Key".
8. Make a conditional branch event from the event commands window.
9. Check the Enter Key box only.
10. Now define the branch so it states that, if the variable "ABS Key" equals 5, then...
11. Now put a change sprite association to change the sprite.
12. Now make it wait 0.0 seconds in between each graphic change.
13. Now change the hero's sprite back to normal at the end.
Tips
- Some knowledge of RPG Maker is required for this technique.
Post a Comment Blogger Facebook